4/18/2021 0 Comments Sekiro Nexus Mods
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Sekiro Nexus Mods Mod Please ReferSekiro kimetsu no yaiba ( demons slayer ) outfit mod Please refer to sekiro mod engine.Unzip the file to the assigned folder (for me, sekiromodsparts) Thank you Heres the example Im not good at 3D modeling. Sekiro Nexus Mods Skin With FaceI hope someone can make tanjiro skin with face and other parts. Thats a really bad way to approach designing for accessibility. So theres somehow still a debate going on about easy modes in video games and accessibility and all that, with everyone from game journalists to random twitter dorks getting involved. I have my own opinions, but I figured that actions speak louder than words. So I spent a little time working and behold, an easy mode for Sekiro And some accessibility options too. Once installed, your base health is massively increased, reducing the chances that youll get one-shot, and your damage is roughly doubled. Gourds dont heal for any more, so you cant autopilot through the game, but it is more forgiving and much faster. I wanted to make some simple fixes that didnt make the game feel patronizing for players. So they can enjoy the game, while having a little bit of leeway. While I personally think its a little drastic to demand easy modes from game developers, the beauty of modding is that you can change the games experience to anything youd like. Honestly, I made this mod for myself because while testing other mods, I was sick of having to spend so much time on the damn blazing bull. If you think that youd prefer Sekiro a little easier, try this, theres no shame in it. Accessibility Options To make the game more accessible for those who are hard of hearing or vision, Ive made some changes to the visuals of the game. Visual indicators now have relevant Kanji placed in the middle. Many indicators are based entirely on color, and if you have difficulty seeing its very easy to miss a crucial jump or backstab. Now, those indicators have big bright kanji in the middle, to make it much easier to spot while retaining the flavor of the game. The perilous attack symbol has also been increased in size, and the danger sound made louder to make the process of spotting those moves much easier for those hard of hearing or sight. Something that really bothers me is how difficulty has become conflated with accessibility. Oh, those poor disabled folk, they need an easy mode or else they cant play the game. Even if it sounds kind and generous at first, theres a sort of condescension there, an implied bigotry in low expectations. I was watching that Jim Sterling video on the topic, and something he said really stuck out at me. He was talking about a quadriplegic who beat the game, and said that the only reason people cared is because normally disabled people cant do that. I think it had an impact because it challenges our assumptions that disabled people cant play video games, and forces us to confront our own ableist biases. Theres an assumption that just because someone is disabled, they must be bad at games.
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